Lean Startup
Challenges
- Management
- Setting priorities
- Defining key metrics (and creating 'dashboards')
- Reporting progress
- Product/Service
- Building the “right” features
- Getting product out in a timely fashion
- Testing for user conversion and adoption
- Marketing
- Accessing appropriate channels (Search, Social, New Media, etcetera)
- Cost-efficient distribution
Three core models
- Business models: define one-page business model [customer segments + desired actions and behaviors]
- Conversion dashboards: identify critical conversion events and dashboard for each segment and prioritize
- Marketing channels: test and develop marketing channels [measure Volume (#), Cost ($), and Conversions (%)]
Principles
- Optimize products and marketing by means of fast iterations cycles and A/B testing
- Collect usage metrics in real-time
- Decisions are based on measured user behaviour – measure conversions; compare 2+ options and optimize for conversions
- Design and optimize for conversion
- Focus on user experience [and distribution]
- Keep it simple and actionable
Optimize for “happiness” [both user and business]
- Define states of user and business value
- Prioritize (estimate) relative value of each state
- Move users from lower value states to higher value states
- Achieve low cost and high value at scale
Discover meaning
- Top 10-100 words
- Brand/Products
- Customer needs/benefits
- Competitor's brand/products
- Semantic equivalents (and misspellings)
- Relevant images
- People
- Products
- Problems
- Solutions
- Call-to-action
- Words
- Images
- Context
- Emotion
Alternative high-level business models
- Get users (= Acquisition and Referral)
- Drive usage (= Activation and Retention)
Metric activities [AARRR]
- Acquisition: users/visitors come to the site(s) from various Channels
- Activation: users enjoy 1st visit, that is, they have a “happy” experience
- Retention: users come back, visit site multiple times
- Referral: users like the product/service enough to refer others
- Revenue: users conduct some monetization behaviour
Roles and accompanying functions
- 'BizDev'
- Q: Which metrics? Why?
- A: Focus on critical few actionable metrics
- Hypothesize customer lifecycle
- Target ~3-5 conversion events
- Test, measure, iterate to improve
- Marketing/Sales
- Q: What channels? Which users? Why?
- A: High volume (#), low cost ($), and high conversion (%)
- Design and test multiple marketing channels and campaigns
- Select and focus on best performing channels/themes
- Optimize for conversion to target CTAs, not just site/landing page
- Match/drive channel cost to/below revenue potential
- Low hanging fruit
- Blogs
- SEO/SEM
- Landing pages
- Automated emails
- Example marketing channels
- Public Relations
- Contests
- Business Development
- Direct Marketing
- Radio/TV/Print
- Dedicated Sales
- SEO/SEM
- Blogs/Bloggers
- Viral/Referral
- Affiliate/Cost-Per-Acquisition (CPA)
- Widgets/Apps
- Product/Service Development
- Q: What features to build? Why? When are you done?
- A: Useful, unique features that increase conversion
- Wire-frame your conversion steps
- Measure, A/B Test and iterate fast (daily or weekly)
- Optimize for conversion improvement
Simplified business model [users + conversions + priorities]
- Q1: What types of people visit/use your website?
- Visitor [average user/buyer]
- Contributor [content contributor/seller]
- Distributor [fan (unpaid)/affiliate (paid)]
- Q2: What actions could they take to help you or them?
Marketing plan [AARRR]
- Marketing plan = Target customer acquisition channels
- Three important factors: Volume (#), Cost ($), Conversion (%)
- Measure conversion to target customer actions
- Test audience segments, campaign themes, CTAs
- Match channel costs => revenue potential
- Increase volume and conversions, decrease costs, optimize for revenue potential
- Average Transaction Value (ATV), Average Revenue Per User (ARPU), Customer Lifetime Value (CLV)
- Design channels that (eventually) cost <20-50% of target ATV, ARPU, CLV
- Consider costs, scarce resource trade-offs
- Actual $ expenses
- Marketing time and resources
- Product/Service time and resources
- Cash-flow timing of expenses vs. revenue/profit
Principle: focus on one step at a time
- Make a good product/service [Activation and Retention]
- Market the product/service [Acquisition and Referral]
- Generate revenue
Principle: apply “startup” model
- Product
- Build Minimum Viable Product/Service (MVP):
- Demonstrate concept, reduce product risk, test functional use
- Develop metrics
- Market
- Prove solution/benefit, assess market size
- Improve product/service, expand market, test revenue
- Test channel costs and revenue opportunities
- Determine organizational structure, key people
- Revenue
- Get to sustainability
- Marketing plan [predictable channels/campaigns and budget]
- Scalability and infrastructure [customer service and operations]
- Connect with distribution partners
- Prove/expand market
Metrics
- Acquisition
- From marketing channels => largest volume (#), lowest costs ($), best performing (%)
- Key metrics
- Quantity
- Cost
- Conversions
- Where are users coming from [acquisition methods]?
- SEO/SEM
- Blogs
- Social media and social networks
- Keyword vocabulary
- Your brand/products
- Customer needs and benefits
- Competitor's brand/products
- Semantic equivalents and misspellings(?)
- Things to analyse
- Sources
- Volume
- Cost
- Conversion
- Tools
- Google/Web analytics
- Google Keyword Tool
- WordTracker
- Activation
- Example activation goals – what do visitors do on their first visit
- Click on something
- Account sign up/emails
- Referrals/Tell a friend
- Interact with widgets
- Low bounce rates
- Activation tips
- Focus on user experience/usability
- Provide incentives and CTAs
- Test and iterate continuously
- Key metrics (Pages per visit, Time on site, Conversions)
- Example activation criteria
- 10-30+ seconds page visit
- 2-3+ page views
- 3-5+ clicks
- Do lots of landing pages and A/B testing. Iterate fast based on the results.
- Tools
- Crazy Egg (visual click mapping)
- Google website optimizer (A/B and multivariate testing)
- Marketo.com (B2B lead generation management)
- Example activation goals – what do visitors do on their first visit
- Retention (“Best practices”)
- Life-cycle emails at +3, +7, and +30 days
- Status/”Best of” weekly/monthly emails
- “Something happened” emails
- Make it easy to unsubscribe
- Focus 80%+ on subject line (20% or less on body text) [?]
- Q: How do users come back? How often? -> Cohort analysis
- Distribution of visits over time
- Rate of decay
- Effective customer life-cycle
- Retention methods
- Automated emails (track open rate/CTR/quantity)
- RSS/News feeds (track % viewed/CTR/quantity)
- Widgets (track % viewed/CTR/quantity)
- Example retention goals
- 1-3+ visits per month
- 20% open rate/2% CTR
- High deliverability/Low spam rating
- Long customer life cycle/low decay
- Identify fans and cheerleaders
- Retention tips
- Email is simple and it works
- Make “Unsubscribe” easy
- Fanatics = virality + affiliate channel
- Key metrics
- Source
- Quantity
- Conversions
- Visitor loyalty
- Session length
- Tools
- Campaign Monitor (email newsletter software)
- MailChimp (email newsletter software)
- TriggerMail (site-centric email management)
- Litmus (email and website design testing – clients/browsers)
- Referral
- Focus on driving referrals after users have a “happy” experience [average score >= 8 out of 10]
- Referral methods
- Send to friend via email/IM
- Social media
- Widgets [or embeds]
- Affiliates
- Viral growth
- Tools
- Gigya (social media distribution and tracking tool)
- ShareThis and AddThis (sharing buttons)
- GetMyContacts (contacts importing and invitation software)
- Revenue
- [Pending]
Viral
Viral growth factor = X * Y * Z
- X = % of users who invite other people
- Y = average # of people that they invited
- Z = % of users who accepted an invitation
- A viral growth factor > 1 means an exponential organic user acquisition
Virality principles
- Inviting should be a core process
- The application/website should keep pulling people back in
- The application/website has to be useful/fun even with no other users [Del.icio.us lesson: personal value precedes network value]
Click here to be able to create pages, upload images and file attachments, and link to other users and their pages.
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